AI Insights · Timothy · April 2022
Top 5 Stickman Games Performance in South Africa - Q1 2022
In Q1 2022, the top five Stickman games in South Africa showed varied trends in downloads, revenue, and active users. Learn more about their performance metrics.
In Q1 2022, the top five Stickman games in South Africa displayed diverse trends in downloads, revenue, and active users. Here's a closer look at their performance:
Stick Party 234 MiniGames from PlayMax Game Studio saw fluctuating weekly revenue, peaking at around $118 in the week of January 31, and again at approximately $116 in the final week of March. Weekly downloads had a varied pattern, starting at 11.7K in late December, dipping to 4.9K in mid-February, and rebounding to 10.9K by the end of March. Weekly active users followed a similar trajectory, starting at 86.4K, dipping to around 64.8K in mid-February, and rising to 89K by the end of March.
Anger of stick 5 : zombie by Button E&M showed modest weekly revenue, peaking at $41 in mid-February. Weekly downloads ranged from 5.9K at the start of the quarter to 5K by the end of March. The game experienced a decline in weekly active users from 23.3K at the start of the quarter to 13.9K in early February, with a subsequent increase to 19.1K by the end of March.
Supreme Duelist from Neron's Brother had minimal revenue, with only a few weeks registering small amounts, such as $5 in mid-February. Weekly downloads started at 5.6K, dipped to 2.7K by the end of January, and rose to 4.3K by the end of March. Weekly active users started at 52.9K, decreased to 41.1K in early February, and rebounded to 48.9K by the end of March.
Stick War: Legacy by Max Games Studios maintained steady weekly revenue, peaking at $225 in early February. Weekly downloads were relatively stable, ranging from 2.8K to 3.9K throughout the quarter. Weekly active users showed consistency, starting at 15.9K, dipping to 10.3K in early January, and stabilizing around 14.8K by the end of March.
Stick vs Craftman from XGame Global, released in late January, saw its highest weekly downloads at 9.4K in the last week of January. Weekly active users peaked at 10.3K in early February, then fluctuated, ending the quarter at 4.8K. Revenue remained minimal throughout the quarter, with only a few weeks recording small amounts.
These insights are based on data from Sensor Tower, where more detailed analysis and trends can be explored further.